Publisher: Midway
Developer: Surreal Software
Genre: Horror Action Adventure
Release Date: Oct 2, 2005
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Mature Sexual Themes, Strong Language, Use of Drugs, Sexual Themes
Copy Protection: StarForce software protection technology contained in one or more versions of this game.
The story takes a quick detour, flashing back to five years ago, right around the time when Torque was first incarcerated. Serving as a brief setup for the story and a bit of a tutorial, it's over fast, and you're flashed back to immediately after the conclusion of the first game. You're in a boat, speeding away from the monster-filled Carnate Island and heading right towards Baltimore. To safety? Hardly. Baltimore has been overrun by the same sorts of evil malefactors that you just finished blasting away in the prison. And you're given a few plot-related questions to chew on. Who makes up the Foundation, and why do they want to capture you so badly? Who is Blackmoore, and why does he seem responsible for every little bad thing that's ever happened to you and your family? You'll spend the next 15 or 20 hours attempting to figure that out, but the plot barely ever comes into play. Torque will occasionally have flashbacks that fill you in on some of his past, but for the most part, the game's a little too convoluted for its own good.
Developer: Surreal Software
Genre: Horror Action Adventure
Release Date: Oct 2, 2005
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Mature Sexual Themes, Strong Language, Use of Drugs, Sexual Themes
Copy Protection: StarForce software protection technology contained in one or more versions of this game.
The story takes a quick detour, flashing back to five years ago, right around the time when Torque was first incarcerated. Serving as a brief setup for the story and a bit of a tutorial, it's over fast, and you're flashed back to immediately after the conclusion of the first game. You're in a boat, speeding away from the monster-filled Carnate Island and heading right towards Baltimore. To safety? Hardly. Baltimore has been overrun by the same sorts of evil malefactors that you just finished blasting away in the prison. And you're given a few plot-related questions to chew on. Who makes up the Foundation, and why do they want to capture you so badly? Who is Blackmoore, and why does he seem responsible for every little bad thing that's ever happened to you and your family? You'll spend the next 15 or 20 hours attempting to figure that out, but the plot barely ever comes into play. Torque will occasionally have flashbacks that fill you in on some of his past, but for the most part, the game's a little too convoluted for its own good.
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