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Saturday, December 3, 2011

The Elder Scrolls Daggerfall



Bethesda Softworks is celebrating the 15th anniversary of The Elder Scrolls series. In doing so, the company has released full version of The Elder Scrolls II: Daggerfall as freeware.
The Elder Scrolls II: Daggerfall is the successor of The Elder Scrolls: Arena. Daggerfall initially was developed using an updated Arena raycast engine similar to Doom?s, where the world is really 2D and drawn to look 3D. We then decided to begin development of one of the very first true 3D engines in computer games the XnGine. This engine provided unparalleled 3D visuals and would go on to power other titles such as The Terminator: Future Shock, SkyNET, X-Car, Battlespire, and Redguard.

Daggerfall featured one of the first true 3D worlds on a massive scale, with a game world the size of Great Britain. The game had twice as many features as Arena, a deeper role-playing system, and helped usher in an RPG renaissance in 1996.

Note from FreewareFiles.com: To run this game on newer systems, you will need to download an emulation program like DOSBox.





The Elder Scrolls Adventures Redguard



Developed along with Battlespire, Redguard was our first attempt at a mass-market action adventure game. Inspired by Tomb Raider, Prince of Persia, and the Ultima series, it was put under the series of The Elder Scrolls Adventures; Redguard was developed to be a new breed -- a pure action-adventure game. You would talk to people through keywords, use items to solve puzzles, all progressing an epic story with the hallmarks of a classic adventure game. At the same time, you would explore dungeons, sword fight, swing and leap across chasms with all the flair of an action game.
One of the goals in Redguard was to focus our art time on one area and to see how detailed we could really make something with the XnGine. The island and town Stros M'kai, complete with its Dwarven Ruins, were a new landmark in real-time 3D environments.
Redguard was also the only Elder Scrolls game where you did not create your own character. You played Cyrus, a Redguard hero returning to his homeland. Cyrus was very popular here, and many stories were written about his adventures. This fueled various sequel concepts, as well as the comic book detailing his origin, which was included with the game's manual.
Also included with Redguard's manual was the now famous Pocket Guide to the Empire. By this time, Tamriel had grown to be one of the most interesting fantasy worlds ever created, but we had no book or reference that put all of the information in one place for people to enjoy. So the Pocket Guide was created to condense and reconcile all the lore and color mentioned in the previous games, as well as material already created for Morrowind. To this day it remains the definitive source for information on the world of The Elder Scrolls.
Storyline:
The story of Redguard begins as you, Cyrus, search for your sister, and ends up telling the story of the Reguard rebellion of 2E864.
From the moment Stros M'kai is in sight, Cyrus becomes engaged in the troubles of his homeland. Run-ins with both the Empire and the Reguard fanatics, the "Restless League," convince you that your sister has gotten herself into serious trouble. Eventually, you butt heads with Imperial Governor Richton, find out Iszara is part of the Restless League, and get sent to the death-trap ridden Catacombs. Escaping, you then contact the League and meet with their leader, a cautious and enigmatic Redguard named Basil. You learn that Iszara stole a soulgem (with Prince A'tor's soul inside) from the League and made off to Stros M'kai to try and restore the Crowns to power. Basil tells you, "find the soulgem and you'll find Iszara."
You return to Stros M'kai and learn from a Khajiit that Iszara had attempted to take the soulgem to N'gasta the Necromancer - the only sorcerer powerful enough to use it and restore Prince A'tor. But Iszara went to the Necromancer without precaution and ended up with her own soul stolen and the soulgem in the Empire's hands. You find the Flask of Lillandril, use it to vanquish N'gasta and restore Iszara, and join Iszara's cause.
You then recover the gem from the Empire's dragon and find a kinder, gentler sorcerer who can use the soulgem's magic, and then gather the League together to witness the restoration of Prince A'tor. The soul, however, does not go into the Prince's body but into his sword instead. Though the League becomes disheartened, you rally them, taking up your sword to fight the Governor and the Imperials yourself. As the League retakes the harbor of Stros M'kai, you enter the Palace through a secret entrance and catch up to Richton just as the Imperials are making their escape. You defeat the Governor in combat and win the day, igniting a revolution that spreads across the rest of Hammerfell.
The story of Redguard begins as you, Cyrus, search for your sister, and ends up telling the story of the Reguard rebellion of 2E864.
From the moment Stros M'kai is in sight, Cyrus becomes engaged in the troubles of his homeland. Run-ins with both the Empire and the Reguard fanatics, the "Restless League," convince you that your sister has gotten herself into serious trouble. Eventually, you butt heads with Imperial Governor Richton, find out Iszara is part of the Restless League, and get sent to the death-trap ridden Catacombs. Escaping, you then contact the League and meet with their leader, a cautious and enigmatic Redguard named Basil. You learn that Iszara stole a soulgem (with Prince A'tor's soul inside) from the League and made off to Stros M'kai to try and restore the Crowns to power. Basil tells you, "find the soulgem and you'll find Iszara."
You return to Stros M'kai and learn from a Khajiit that Iszara had attempted to take the soulgem to N'gasta the Necromancer - the only sorcerer powerful enough to use it and restore Prince A'tor. But Iszara went to the Necromancer without precaution and ended up with her own soul stolen and the soulgem in the Empire's hands. You find the Flask of Lillandril, use it to vanquish N'gasta and restore Iszara, and join Iszara's cause.
You then recover the gem from the Empire's dragon and find a kinder, gentler sorcerer who can use the soulgem's magic, and then gather the League together to witness the restoration of Prince A'tor. The soul, however, does not go into the Prince's body but into his sword instead. Though the League becomes disheartened, you rally them, taking up your sword to fight the Governor and the Imperials yourself. As the League retakes the harbor of Stros M'kai, you enter the Palace through a secret entrance and catch up to Richton just as the Imperials are making their escape. You defeat the Governor in combat and win the day, igniting a revolution that spreads across the rest of Hammerfell.





The Elder Scrolls IV Shivering Isles



Bethesda Software just sent out the official press release for their upcoming Shivering Isles expansion pack for Oblivion set to hit this spring.

The pack will feature more than 30 hours of new gameplay set in the realm of Sheogorath. It will also have new creatures, weapons, armor, ingredients and sub quests.



STORYLINE: Enter the world of the Madgod - the Realm of Sheogorath. Inside this torn plane reside the sublimely creative and the completely psychotic. Something is happening to the Shivering Isles and Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction. Do you have the strength to survive his trials, to tame a realm fraught with paranoia and despair, and wear the mantle of a God?





The Elder Scrolls IV Oblivion



Oblivion continuous to be one of my favorite pc game, ever. And that s why it s a RPG which offers you everything. Great plot, action, fantasy, ruins and catacombs, legendary weapons and armor and of course, the unlimited freedom which a TES can only offer. You really can spend whole days exploring Cyrodiil. The forests and the natural beauty is truly amazing and with some extra mods, it can be the greatest virtual world. The game generally is pretty dredged, means that every action you make have an impact and you can complete quests with many different ways. Guilds like the Dark Brotherhood, Fighters Guild, MG, TG, Arena makes the game even more interesting and by reaching the top you can earn many benefits, like new weapons, armor, money and spells! If you ask me which is the greatest part in the game I will answer you: the beginning! Especially when you play the game for the first time. And that s why you have your first fights, kills and maybe deaths so like that, action and plot begins! Even later, when you get out of the sewers, its great. You have infront of you the hole world to explore, no money, few weapons and you are completely lost without know what to do; and that s a very sweet feeling… I can t describe exactly how it feels to play the game for the first time, maybe cause I don t remember pretty much , but one thing is sure. You will fall in love with this game; and there is nothing like that out there. The 2 expansion packs, Shivering Isles and Knights of the Nine are also great. Especially Shivering Isles and Sheogorath gives the game a completely new… crazy atmosphere. So, if you are thinking about buying The Elder Scrolls V: Skyrim, I suggest you play first Oblivion and I am sure u will not be disappointed.
This games includes:
The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Shivering Isles (expansion)
The Elder Scrolls IV: Knights of the Nine (expansion)
The Elder Scrolls IV: Oblivion - eStrategy Guide
(This is not a scanned copy, it is an actual interactive pdf eguide)
Daemon Pro Tools
For mounting the iso files (if you are new to DL ing games, you will need this program to create a virtual drive unless you plan to burn the files to cd/dvd)
You can pick and choose which files to download, they are all in seperate folders - in case you do not need Daemon Pro Tools.
This also includes a text file with step by step instructions on what to do after you have downloaded the files (to mount them virtually)





Friday, December 2, 2011

Heroes Of Might Magic V Tribes Of The East



Orcs and bloodlust feature strongly in Tribes of the East, a derivative and difficult stand-alone expansion for Heroes of Might & Magic V.
The story also centers around more of the same. The three campaigns carry over from last year's Hammers of Fate expansion. You start by guiding an orcish rebellion with the Stronghold in a single mission, move on to the Necropolis faction, go back to the orcs, and finally head to the Academy. Influence from the Dark Messiah of Might & Magic action game can be seen throughout the campaigns, especially in the Necropolis section, which revives that game's big baddie, the necromancer Arantir. Thankfully, you don't have to have any familiarity with Dark Messiah to understand what's going on here.





Colin Mcrae Rally 4



Players can drive in over 20 vehicles constructed in exquisite detail with improved physics and handling, giving the player even more control. The Mitsubishi EVO 7, Subaru Impreza and Citroen Xsara, alongside classic cars, are just some of the vehicles players can take through the mud and rocks. An advanced visual engine creates dramatic replays in jaw-dropping detail.

Features

- Choose from over 20 rally cars and compete in 8 game modes including 4-wheel drive, 2-wheel drive, Group B and Expert Championships (with single and multiplayer options).
- New, faster game engine for improved textures, new animated environments, and incredibly detailed terrain visuals. Enhanced replay cameras and new in-game "bumper cam" also feature.
- 8 international rally locations (UK, Sweden, USA, Finland, Australia, Spain, Greece, Japan), 6 rally stages in each, 8 shakedown events, and 4 Superspecial stages.
- Part testing challenges - earn new car technology by completing part tests between rallies.
- Masses of multiplayer modes and ghost car racing.
- Create your own Custom Rally with favourites stages or themed stages.
- Full set-up and repair options and detailed pre-race stage briefings.
- Normal, advanced and expert damage settings. Plus ?damage cam?: see the impact on your car post-race.





Knights Of Honor



It's generally hard to be surprised in the real-time strategy genre these days, but you have to give the developers at Black Sea Studios credit, because they've created one of the most original and enjoyable real-time strategy games in recent years. With that said, it should also be noted that Knights of Honor is a game that's not for everyone. This is an incredibly deep medieval kingdom simulation, and it's the closest to actually being able to put you in the ruling seat of a feudal land.

Rewrite European history any way you like. In this game, Poland is the top dog of Europe.

The idea in Knights of Honor is that you can take command of one of more than 100 different European countries from three different eras of European history. Your goal is to survive and expand. This means that you have to arrange marriages to ensure an heir for your ruling family, as well as improve your economy, make diplomatic and trade agreements with other countries, and assemble armies to stamp out rebels and wage war on your enemies. You can even dispatch members of your royal court to infiltrate enemy courts to spy. The end goal is to accumulate enough political and military might where you either win by score or are crowned the ruler of Europe.

There's no question that Knights of Honor is a deeply ambitious game, but somehow it works, thanks to a somewhat elegant interface and some well thought-out game mechanics. Basically, it's best to think of Knights of Honor as a continual-time game, because it's not really a clickfest. The game plays at a generally steady pace, during which you'll spend a lot of time managing your kingdom. A single game can easily cover centuries of European history (not to mention dozens of hours in actual playing time), and one of our major complaints with it is that there is no sense of time passing by.

At the heart of your empire are provinces, each of which contains a central town that must be conquered if you wish to control the entire province. These towns are the source of your armies, food, wealth, and more, and some towns may have access to bonus resources that others don't. For example, a town with rich pastureland can support sheep and cattle, which not only will provide meat, but will support further specialized structures, such as tanners that produce leather. These resources are important, because if you can accumulate enough domestic resources and import certain exotic resources, you may unlock kingdom advantages, which are bonuses that reward extraordinary achievement. For instance, you can boost the agricultural output of each province considerably, as well as increase the size of a town's granary, which determines how long a town can hold out during a siege.

The royal court system lets you manage heirs, as well as marshals, spies, and more.

Meanwhile, each town has a limited number of building slots, which means you can't build each city with every improvement. You therefore have to determine what function a city will take. For example, your interior town may produce goods and resources, while your border towns can be fortified to withstand enemy sieges. In addition to a town, each province has a mix of farms, villages, and monasteries that are completely vulnerable to any pillaging army. This means that while on the offensive, you can sack a village or farm for gold, and while on the defensive, you must protect your lands from attack.

There are two ways of resolving combat in Knights of Honor. The first is simply to let your marshal (basically a general) fight the battle himself, which allows you to focus on other things, or you can take direct control of your forces on the battlefield. In that case, you drop down to a 2D map of the battlefield and control your forces by choosing formations and maneuvering them on the battlefield. While directing battles can be tricky, it does give you the opportunity to influence the outcome. Your armies can be a mixture of different units, depending on where each unit was recruited. It's possible to create a very powerful (and expensive) cavalry force, a mix of knights, swordsmen, and spearmen, or just a gaggle of poorly trained peasants. Each nation has unique units that it can recruit, as well. Units can gain experience over time, and elite units are worth their weight in gold in battle. Your marshals also gain experience over time, and you can upgrade them with up to six different skills, each of which can be upgraded up to three times. For instance, the dread skill means that enemy armies will lose morale when facing that general. At higher levels, the dread skill increases the morale loss.

Knights of Honor also benefits from having a deliberate old-school look to it. The game takes place entirely in 2D, and the graphical style lets it look and feel different. It also looks good, in a quaint way. That's not meant as a criticism, but it's very much a game where the focus is on the gameplay and not on the graphics. If anything, the look of Knights of Honor seems fitting, since this is a game of the Middle Ages. The map is rendered with nice pastoral touches, like eagles flying in the sky or villagers hauling goods to town to sell.

You can control battles directly, but it's easier and simpler to let the computer handle them.

The game does have a number of flaws, though. The artificial intelligence, though improved from the initial European release, is still a bit too easy to manipulate. For example, as soon as a nation declares war on you, all you have to do is request an audience, and odds are they'll agree to make peace immediately. The interface could use a few improvements, as well. In particular, when you're being asked to make or break diplomatic relationships, it would be helpful if the game gave you the status of the nation you're speaking with. When a royal ruler offers up a province to bribe you to enter a diplomatic alliance, it would be helpful to know where that province was. And while your kings age and die, your generals seem immune to the passage of time. The royal court system is a bit strange in that it seems that your king may actually grow younger at times, rather than older. Also, children can age out of order in that the second or third born reach maturity before the firstborn. However, most of these flaws are fairly trivial. The game itself is very stable, and we experienced only one crash during the many hours of play.

Knights of Honor ships with multiplayer, but you can't play the epic campaign game in multiplayer. That would probably be impossible to coordinate, anyway. What you can do is battle it out in a variety of historical battles and other gameplay modes, such as town assault. However, it's clear that the single-player game is the strength of Knights of Honor, and the multiplayer game doesn't seem to have much of a following. In summary, this is certainly a game that's not for everyone. But if you're looking for a deep, slow-paced game, and if you love medieval history, it'll be hard to go wrong with Knights of Honor.





The Magic Roundabout



A shaggy, candy-loving puppy named Doogal along with a group of friends embarks on a dangerous journey in an effort to imprison their oppressor -- the evil ice sorcerer ZeeBad (Zebedees evil twin). As the world is placed in mortal danger Zeebad who wants to turn the world to ice. Doogal and his friends must recover 3 diamonds that are needed to stop him.