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Wednesday, November 30, 2011

legend hand of god



Action RPGs may be a ubiquitous these days, but there is always room for another one…if it brings something new to the table or nails that good old Diablo formula. Unfortunately, developer Master Creating’s attempt to both innovate and satisfy tradition has been waylaid by flaws in Legend: Hand of God’s design and execution. Repetitive battles, dull maps, no multiplayer, and some serious bugs make Legend a less than optimal choice to kill a couple dozen hours between now and the still depressingly far-off release of Diablo III.
You might not be able to get the game running in the first place, as Legend has some serious bugs in its implementation of PhysX, Nvidia’s separately-installed physics software. It constantly aborted during startup on our test machine, dropping back to the desktop with the error message that PhysX couldn’t be initialized. Trying various Nvidia video and PhysX drivers did nothing to solve this problem. Only a last-ditch Google search hit pay dirt, coming up with the advice that you could work around the PhysX error by deleting the PhysXCore.dll file in the game directory. So, lots of fun. It’s hard to tell if this is an Nvidia or a Legend issue, but the end result is a lot of unnecessary frustration.
Going through so much hassle isn’t exactly worthwhile, either, considering the cliched game design. Everything here is uninspired. You play Targon, a typical studly RPG hero, who’s out to rid his medieval fantasy world of Aris of a nasty demon infestation. The key to shutting down a recently established demonic mass transit system is–you guessed it–the Hand of God. This mystical MacGuffin is the only thing that can seal the portal that the demons are using, but, of course, the artifact has been broken into three pieces and hidden throughout the land. Your mission is to track down these shards, reforge the Hand of God, and use it to chase the flaming guys with horns back down to hell. Sound familiar? The storytelling is straightforward, at least. Legend lays out the demon-horde angle from the moment the action begins and gets you started on the hunt for the Hand of God at the end of the first major quest, so at least there isn’t any cheap attempt to make this derivative tale seem loftier than it really is.




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