Orcs and bloodlust feature strongly in Tribes of the East, a derivative and difficult stand-alone expansion for Heroes of Might & Magic V.
The story also centers around more of the same. The three campaigns carry over from last year's Hammers of Fate expansion. You start by guiding an orcish rebellion with the Stronghold in a single mission, move on to the Necropolis faction, go back to the orcs, and finally head to the Academy. Influence from the Dark Messiah of Might & Magic action game can be seen throughout the campaigns, especially in the Necropolis section, which revives that game's big baddie, the necromancer Arantir. Thankfully, you don't have to have any familiarity with Dark Messiah to understand what's going on here.
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