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Showing posts with label PC-O. Show all posts
Showing posts with label PC-O. Show all posts

Wednesday, December 14, 2011

Operation flashpoint dragon rising


Operation Flashpoint 2 : Dragon Rising (PC/FullIso/Multi)
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Game Platforme(s) : PC | Language : Multi (5) | Release Date : Oct 6, 2009
Publisher : Codemasters | Developer : Codemasters | Genre : Action/Modern Tactical Shooter
Size : 4.37 Gb
There was also that mission where you're told to escape to the beach. You start in a forest, bereft of allies and have to make it past the entire enemy army without getting spotted once, because if they saw you, BAM! you were dead. One shot to the face from a tiny set of pixels that had just appeared on the horizon sent you right back to the beginning. Or to the solitary save point you were allowed. Operation Flashpoint: Dragon Rising doesn't have save points, it uses checkpoints. Whoa there, hold on a minute. Don't go slouching off, grumbling about consoles and whatnot. It's not that bad. These checkpoints actually work. They don't always work, but they do the job better than the solitary save game in the first game did allowed. This is one game you'll actually finish before your hair falls out and you start looking longingly at cardigans in shop windows. If you want to keep it real and are into masochism, you can always just the game on Hardcore mode and not have any saves at all.

For those of you who are baffled by the words I've just written, let me elucidate. Dragon Rising is a game where you get to play as a US soldier in the liberation of the fictional island of Skira. The people you're booting out are the Chinese People's Liberation Army, who've decided that the oil reserves contained underneath Skira are worth killing for. They plonk their troops in, Russia gets angry, the US is called in, and Uncle Sam proceeds to kick some PLA ass.
Your first mission is essentially a tutorial, although it never once drags you by the pubes down certain routes. There's also no patronising "Press W to move forward, left-click to fire" either. It errs too much on the 'let the player get on with it' side of things, telling you the name of the command you need to issue, but not which key that corresponds to. A quick scan through the key commands list will sort you out, but it does interrupt the flow a little. This doesn't happen a lot, though, so it's more a minor little quirk than anything else. Nearly everything in the game is intuitive and easy to get to grips with, except perhaps the radial command menu.
This will probably get the most attention from irate fanboys. The deal is that you press Q and a radial menu appears. You then press one of the WSAD keys to pick a subsection, and so on. It's clearly designed for an analogue stick and can be a bit clunky, especially when you're bogged down in combat and all you want to do is tell your guys to defend a position or engage an enemy. A small number of commands can be issued on the map, but generally, if you want to tell your guys what to do, you'll use the radials. It takes time to get used to where certain commands are and how to get to them quickly, but once you do getting your comrades to do what you want is easy. Usually.
This is a game that relies heavily on AI, but sometimes it'll fall over. However, it's nowhere near as bug-ridden as its rival ArmA II was on release. There aren't amusing/frustrating moments like finding your CO's mangled corpse under his desk at the beginning of a mission for no reason. What'll happen instead is that maybe one of your guys won't duck down quick enough behind a wall and get his head blown off by a lucky shot. Certainly, it's annoying, but unless you're playing on Hardcore mode, they'll get revived when you pass through the next checkpoint. Unrealistic this might be, but it does mean your frustration levels won't boil over if your guys do something a bit dumb. It might offend some people's sensibilities, but it sure beats going back miles back to the last checkpoint.
Perhaps the best thing about Dragon Rising is how you feel challenged by a difficult game, yet never so frustrated that you throw the mouse down in anger and hurry for the uninstall button. Sometimes you'll get killed by a great shot from an enemy soldier, which'll force you to repeat a significant section of a mission. Yet instead of frustrating you, it makes you think of new ways of approaching that mission. If you're getting pinned down by tanks or vast numbers of soldiers, perhaps when you do it again you'll approach the situation from a different angle to see if that makes a difference.





Wednesday, November 30, 2011

Open kart


Portable Open Kart
PC | Windows | EN | Microids | 386.73 MB
Genre: Formula One Racing
If you're thinking Super Mario Kart, don't. Open Kart is about kart racing, true enough, but it's been designed with the real-world, professional sport of karting in mind. This game leans toward being a simulation more than an arcade racer.
In Open Kart's detailed single-player mode, you are a career kart driver on your way through three kart championships and classes, with the ultimate objective of winning the prestigious 250 cc championship. As you progress, you'll win money with which to upgrade your kart. The races can be viewed from third- or first-person perspectives, with realistic handling and tracks which require precision turns. Weather conditions affect the races to varying degrees. There is also a two-player competition mode.





Oddworld abe oddysee


Year:1997 | PC Game | Eng Rus | Developer: Oddworld Inhabitants | Publisher: GT Interactive Software | 786.13 MB
Genre: Arcade
He learned a terrible secret: all of his tribe are going to put on the meat. He became the most wanted fugitive. He must save himself and save him from the terrible fate of their relatives. His name is Abe. You must help him! Abe can walk, run, jump, somersault, creep, crawl, ride the elevator and much more. But all this must be done quickly, intelligently and in time. Go through a lot of traps to help traveling tips. Mental subjugation of enemies, camouflage in the shadows, using machinery, doors, elevators - it uses a whole arsenal to achieve the goal. And all this - with a realistic picture and sound! Run fast, sneaking quietly, think well!





order of war



In the summer of 1944, the Second World War entered its end-game when the Allies launched two major operations that would drive back German forces on both the Western and Eastern Fronts at once. In the ultimate test of military strategy, Order of War will challenge you not only to lead America’s finest to victory in the West, but also place you in command of German forces charged with repelling the Red Army’s seemingly unstoppable offensive in the East
. Even the keenest military minds will find that it’s one thing to make history, but quite another to change it. Do you have what it takes to command?




operation flashpoint red river


Afghanistan and China are on the verge of war. Valleys, mountains and villages in Tajikistan, whose territory is divided warring states, is about to become the front line, which converge in a bloody battle, the soldiers of the People's Liberation Army, local resistance forces soldiers and Marines United States Army. Your squad marines can turn the tide. How - you decide.
Feel like a real Marines, and to test their strength in a dynamic story campaign, which consists of three parts.
Complete the campaign shoulder to shoulder with three companions in the mode of playing together on a network - join the fight and leave the battlefield at any time - or independently in a group of fire support.
Choose a specialization in mind - thrower (Grenadier), Scout (Scout), Footman (Rifleman), gunner (Automatic Rifleman). In a fight, consider the strengths and weaknesses of each class.
Earn experience and use it for better weapons, equipment and abilities.
If you have difficulty, you will support a massive ground fire with mortars, howitzers and bombs, equipped with a set of JDAM, with air - helicopters and AH-1Z attack aircraft A-10.


obscure the aftermath


Aftermath - a sequel Obscure, which appeared in 2005, the action takes place 2 years after the horrific events in Leafmore High, where teenagers trapped survived by hunting monsters, and the Director-maniac. Hoping to forget the past, they go on to college Fallcreek, but soon obnaruzhivat that all is not so good, strange black flowers appear around campus. By experimenting with these flowers, they discover a dangerous substance that evokes vivid dreams. Soon the survivors are fighting for their lives - and their nightmares, which become a terrible reality.





Monday, November 28, 2011

Overclocked A History Of Violence


You play Dr. David McNamara, an expert psychologist in memory recall called in by NYPD detective Joe Moretti to do some head-shrinking on five teenagers who went bananas in an extravagantly violent fashion and were subsequently found wandering the streets of the Big Apple. All have been locked up in an asylum on Staten Island that's about as creepy as the average haunted house.




Outcry




The abandoned house, filled with confusing and frightening mechanisms. Fragments of diary of the missing professor. Sounds and noises, drifting nowhere. Puzzles and riddles in twilight.


And - a dark music that rises from the depths of the human soul. Sublustrum - non-standard quest from the first person in the spirit of classical Myst and Scratches. It organically combines grotesque and underground, industrial style and elements steam-punk. The developers propose to travel a fine line that separates the real world and horrors of the subconscious. The game is based on original authentic music and sound effects - they also represent the many riddles. From other games of the genre Sublustrum differs deeply psychological plot, unusual visualization and stunning sound.