Republic: The Revolution Tech Info
Publisher: Eidos Interactive
Developer: Elixir Studios
Genre: Real-Time Strategy
Release Date: Aug 27, 2003 (more)
ESRB: TEEN
ESRB Descriptors: Mature xxxual Themes, Violence
Minimum System Requirements
System: PIII 800MHz or equivalent
RAM: 512 MB
Video Memory: 32 MB
Hard Drive Space: 1000 MB
Publisher: Eidos Interactive
Developer: Elixir Studios
Genre: Real-Time Strategy
Release Date: Aug 27, 2003 (more)
ESRB: TEEN
ESRB Descriptors: Mature xxxual Themes, Violence
Minimum System Requirements
System: PIII 800MHz or equivalent
RAM: 512 MB
Video Memory: 32 MB
Hard Drive Space: 1000 MB
Politics abhors a vacuum, and after the fall of the Soviet Union, there were plenty of strong men willing to step up and lead newly independent republics--like Novistrana. In this fictional state, the democratic process lasts but a single election. President Karasov shows his true colors within weeks, declaring himself president for life, instigating mass arrests, and outlawing all opposing political parties. Most wouldn't dare stand up against such a figure, but that's exactly the job you're charged with in Elixir's Republic: The Revolution. It's prime territory to move beyond the kosher politics of stately fundraisers and television issue ads and get your hands dirty with propaganda campaigns, slanderous attacks and targeted violence. It's just too bad that overly linear missions and noninteractive 3D action get in the way of the deep political strategizing of Republic's later levels.
The core game is quite free-form and consists of winning grassroots support, gaining political capital, and undermining opposing factions, but there's no getting around having to do missions to advance the story and, eventually, decide the fate of Novistrana. A new game kicks off with a questionnaire to determine your character's base stats and political leanings and then drops you in the small provincial city of Ekaterine, where your budding faction has some clout in a single district. There isn't a dedicated tutorial section to explain basic concepts like how the district colors (red, blue, and yellow) match up with their political leanings (force, influence, and wealth) or how gaining control over these districts earns you the game's three corresponding resources. You'll have to read the manual for that.
The core game is quite free-form and consists of winning grassroots support, gaining political capital, and undermining opposing factions, but there's no getting around having to do missions to advance the story and, eventually, decide the fate of Novistrana. A new game kicks off with a questionnaire to determine your character's base stats and political leanings and then drops you in the small provincial city of Ekaterine, where your budding faction has some clout in a single district. There isn't a dedicated tutorial section to explain basic concepts like how the district colors (red, blue, and yellow) match up with their political leanings (force, influence, and wealth) or how gaining control over these districts earns you the game's three corresponding resources. You'll have to read the manual for that.
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