The story in Invisible War takes place 20 years after the events in the original Deus Ex. You find a futuristic world on the brink of chaos after the dismantling of the mighty biotech corporations, a world where multiple religious and political groups now lust after power. As the different factions struggle for control, it is you who must determine the good from the bad.
As in the original game, the style of play helps shape the game as it progresses, from how characters interact with the protagonist to the types of situations encountered. Each potential conflict can be resolved in a number of ways, through peaceful means or through violence, using stealth or a show of force.
Characters can once again outfit their bodies with an array of biotech parts, some of which include the ability to see through walls, disappear from radar, regenerate from critical hits, or jump 40 feet in the air. The non-linear story takes players from Seattle to remote locations in Cairo and Antarctica.
Enhancements to the core engine include a retooled physics system, refined AI, added character animation, and more choices on the part of the player.
Features:
- Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
- Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
- Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
- Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
- Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
- Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
- The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.
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