Pandemic was aided by Weta Digital in developing the game. They provided many of their digital models, including the fell beasts. Pandemic also used elements that were cut from the films, and have taken inspiration from J. R. R. Tolkien's original fantasy novel, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Some inspiration was less direct: the armies of Rohan and Gondor decide not to attack Minas Morgul in the novel, but a level in the game is based on what might possibly have happened if they had. The game uses Howard Shore's score to the films as its soundtrack
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Monday, November 21, 2011
The Lord Of The Rings Conquest
Pandemic was aided by Weta Digital in developing the game. They provided many of their digital models, including the fell beasts. Pandemic also used elements that were cut from the films, and have taken inspiration from J. R. R. Tolkien's original fantasy novel, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Some inspiration was less direct: the armies of Rohan and Gondor decide not to attack Minas Morgul in the novel, but a level in the game is based on what might possibly have happened if they had. The game uses Howard Shore's score to the films as its soundtrack
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