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Tuesday, November 1, 2011

X3 reunion 2 0



X³ uses a new, specifically developed graphics engine to give highly detailed renders of ships and stations, along with photo-realistic planets and a host of new effects, including lighting, shadow and reflection. Graphically, Egosoft redesigned everything from scratch. The stations are restructured, larger and more detailed. Few contain the internal docking ports of the prior games, instead featuring external docking clamps. Ship sizes have been redesigned according to a logical scale. Egosoft ensured a pilot would actually fit in their cockpit, and that a carrier vessel was actually large enough to carry a given number of ships. As such, ships and stations are noticeably different in size from prior games.The HUD has also been altered. Egosoft removed non-functional internal cockpit graphics, giving the player a largely unobstructed view of space. There are now markers over game objects such as ships, stations and large asteroids, and each object is selectable by a simple mouse click, or through a keyboard or controller.





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