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Sunday, October 30, 2011

Sanctum



Year: 29.09.2011 | English | PC Game | Windows | Developer:Coffee Stain Studios | 1005.80 MB
Genre: Strategy

Sanctumis a First Person Shooter Tower Defense where you take the role asSkye, an elite soldier sent out to protect her home town, Elysion One,from hordes of mysterious alien creatures.


To succeed you have toconstruct and upgrade defensive structures. What makes Sanctum uniquefrom other Tower Defense games is that when the havoc starts, you jumpright into the action with your own weapons and play a key role in thedefense. Sanctum has taken the best features from First Person Shootersand Tower Defense games to create something totally unique.

? Experience a brand new mix of genres!
? Team up with a friend in co-op mode!
? Develop your own strategy and build your custom mazes
? Play through beautiful environments with unique strategic possibilities
? Powered by Unreal Technology, Sanctum is one of the worlds best looking independent developed games!
? Coming DLC and content updates

Changes:
ELYSION ONE OVERRUN!
- Added Equipment system; Choose your equipment!
- Added a new weapon: The Shotgun!
- Added a new field: The AMP Field!
- Added a new tower: The Holo Tower!
- Added a new map: Complex!
- You can now join games from the friends list in steam (if sanctum is already running)
- You can now invite people to join your games through steam (if the receiver already has sanctum running)

Maps:
- Mine
- - You can now build the Televator in Single Player
- - Removed 3 pre-built televators
- Facility
- - Can now be played in Single Player!
- - Fixed a pathing bug that made runners kill themselves
- - Fixed a pathing bug that made Flying enemies crash into the ground
- NEW! Complex
- - A smaller type of map that only has earth-bound threats coming at you
- - Uses a pre-built spiral maze layout

Towers:
- Anti-Air
- - Missile turn speed increased a lot.
- - Missile speed down 300.
- - Missile life time up 25%
- Gatling
- - Adjusted fire sound
- NEW! AMP Field
- - Increases damage taken by creeps inside the field.
- NEW! Holo
- - An empty holo field that towers can shoot through.
- - Increases damage of shots that pass through it. ( Both players and towers shots )

Weapons:
- NEW! Shotgun
- - A close combat powerhouse that can either shoot hails of bullets or charge up a massive blast.
- Assault Gun
- - Grenade damage up ~13%
- - Grenade AoE down 50
- - Spread down A LOT
- - Adjusted the primary fire sound
- Freeze Gun
- - Diminishing returns time on freeze increased to duration*2 instead of duration*1.75

Enemies:
- Big Walker
- - Movement speed reduced from 450 to 420
- - Hp scaling up to compensate
- Walker
- - Core damage down. Is now 3%
- Tank
- - Behavioural change. They will now lose their armour when theyve accumulated enough damage to their weakspot.
- - Moves faster
- - Armour up by 500%
- - Spawn number down 50%
- - Spawn cooldown up ~60%
- - Base HP and HP scaling up A LOT
- Blockers
- - Behavioural change. They will now only curl up by taking player damage. While curled up they take 50% reduced damage.
- - Increased speed by 100 units
- - Doubled base hp and hp scaling
- - Curl time increased by 50%
- - Time before curl reduced by 0.5 sec.
- - Spawn probablility up ~37%
- - Spawn delay up by 2 sec
- Soaker
- - Damage increase rate up by 25%
- Hoverer
- - Spawn amount decreased by 4
- - Base HP and HP scaling increased to compensate
- Spore Pod
- - Spawn cooldown reduced by ~7%

Server browser:
- Added distance filter to server browser
- Games now shows in what country they are hosted
- Sort by difficulty in server browser removed.

General:
- Fixed a reconnect issue
- Armoured enemies now have an armour effect.
- Immune enemies now have an immune effect.
- Player 4 can now be kicked!
- Added Sound effect for Ready in the building phase.
- Optmized enemies!
- Sound System reworked.
- Score removed!
- Leaderboards now track what wave you get to.
- Renamed Endless; its now called Survival
- Survival removed from Casual and Experienced
- Limited waves normalized across difficulties.
- Money gain normalized across difficulties
- New song for Facility Extermination phase.
- player just built tower-notifiers removed.
- Tweaked Music.
- Disconnecting near a elevator now sends the elevator up (if there are no players near it)
- The player on base check for building now takes height in consideration
- You now see a hole in the middle of range-decal for the mortar to show its minimum range
- The enemies path is now shown during the building phase
- You cant check the tower range in the action phase from the overview
- Fixed bug where you could end up on negative cash when buying towers





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