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Sunday, October 30, 2011

Hammer And Sickle



Genre: Action (RPG) / Strategy (Real-time) / 3D / 3rd person

So,we - tactical game. One character we create ourselves, others join inthe process. There are six character classes: Sniper - Master of thefight at long range, reconnaissance - a specialist in a concealedmovement and melee weapons, the soldiers - a lover of heavy weapons,Grenadiers - thrower grenade engineer - expert on technology andphysician - a healer of wounds, and in combination a little sniper. Role-playing system is built is quite simple: the three basiccharacteristics, experience, ability to learn a new level of skill ofthe proposed new tree. Of course, the trees have all their classes.Characteristics of growing up without the direct involvement of theplayer ...

The fight takes place step by step, in which eachcharacter has a reserve action points (AP) - Action Points spent oneverything moving, shooting, reloading, changing positions, upgradingand so on. You can (and often necessary) to leave some points inreserve: if the enemy of the one of the enemies will move into the fieldof view of your fighter, he might be able to make the interception,that is, to continue his progress during the course of the enemy(usually - Leaning to fire at the soldier.) But by the beginning of yournext turn, unspent AP burn ...




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